 The Need for Speed (NFS) series are racing  games, all of which employ the same fundamental rules and have similar  mechanics. In each game, the player controls a race car in a variety of  races, the goal being to win the race. In the tournament/career mode,  the player must win a series of races in order to unlock vehicles,  tracks, etc. Before playing each race, the player chooses a vehicle to  race in and has the option of choosing the transmission of the vehicle,  which includes automatic and manual transmission. All games in the  series have some form of multiplayer mode allowing players to race one  another via split screen, LAN or the Internet.Although the games share  the same name, the tone and focus of the games has varied significantly,  in one form or another. For example, in some games the cars can suffer  mechanical and visual damage, while in other games the cars cannot be  damaged at all, some games have physics—that is, the way the software  simulates a real car behavior—that are reminiscent of a real car, while  other games have forgiving physics (i.e. going through some curves at  top speed).With the release of Need for Speed: Underground, the series  shifted focus from the racing of exotic sports cars on scenic  point-to-point tracks, evocative of open road racing to import/tuner  subculture, and street racing in an urban setting. To-date, this theme  has remained prevalent in most of the following games.Need for Speed:  Shift and it's sequel took a simulator approach to racing (moreso in the  sequel). These games primarily feature closed-circuit racing on real  and fictional tracks like the Nurburgring or Laguna Seca. In addition,  the drag and drift modes from the street-racing games are kept and  presented as professional sports (such as Formula Drift). There is a  strong focus on the FIA GT1 World Championship and the FIA GT3 European  Championship. The car lists include a combination of exotics, sports  cars, and tuners in addition to special race cars. With Shift 2:  Unleashed, EA has decided to split this off into a separate racing  series, though it is not known whether further sequels will be  produced.Most of the games in the franchise include police pursuits in  some form or other. In the first game, the player races against the  X-Man, the objective is to beat him without getting arrested. In some of  the games featuring police pursuit, the player can play as either the  felon or the cop; as a felon, the player must elude the police, or if  playing as the cop, must pursue and capture the felon.[2] Introduced in  Need for Speed: Underground were the concepts of drifting and dragging,  which are used in drift and drag racing, respectively. These new  mechanics are included in the tournament/career mode aside from the  regular street races. In drift races, the player must defeat other  racers by setting higher points than the other racers; these points are  earned by the length and timing of the drift made by the player's  vehicle In drag races, the player uses a car set in manual transmission.  The objective in this type of race is to follow an opposing car and  mimic its performance to gain a boost in the player's speed. Like an  ordinary street race, the player must finish first to win the race,  though if the player crashes into an obstacle, the race ends.The concept  of car tuning evolved with each new game. In the earlier games in the  series, it focused mainly on the mechanics of the car rather than the  looks of it. Every game has some form of car tuning that can be set by  toggling options on and off (i.e. ABS, or traction control), adjusting  options (i.e. front downforce, rear downforce, brake bias, gear ratios)  or upgrading parts (i.e. engine, gearbox). From Underground to the  current game, customization of vehicles is similar to the vehicles  depicted in the 2001 film The Fast and the Furious. The two categories  in which the player can choose to modify his cars are visual and  performance. Visual tuning of the player's car becomes an important  aspect in tournament/career mode after the release of Need for Speed:  Underground 2. The player's car appearance is rated using a scale from  zero to ten points; the more visual points it has, the more likely it is  to be featured in fictional automobile magazines. When a car attains a  high enough visual rating, the player is told that their vehicle is  eligible to be on the cover of a magazine; thereafter, the player must  drive to a specific location to take the photo of the vehicle
The Need for Speed (NFS) series are racing  games, all of which employ the same fundamental rules and have similar  mechanics. In each game, the player controls a race car in a variety of  races, the goal being to win the race. In the tournament/career mode,  the player must win a series of races in order to unlock vehicles,  tracks, etc. Before playing each race, the player chooses a vehicle to  race in and has the option of choosing the transmission of the vehicle,  which includes automatic and manual transmission. All games in the  series have some form of multiplayer mode allowing players to race one  another via split screen, LAN or the Internet.Although the games share  the same name, the tone and focus of the games has varied significantly,  in one form or another. For example, in some games the cars can suffer  mechanical and visual damage, while in other games the cars cannot be  damaged at all, some games have physics—that is, the way the software  simulates a real car behavior—that are reminiscent of a real car, while  other games have forgiving physics (i.e. going through some curves at  top speed).With the release of Need for Speed: Underground, the series  shifted focus from the racing of exotic sports cars on scenic  point-to-point tracks, evocative of open road racing to import/tuner  subculture, and street racing in an urban setting. To-date, this theme  has remained prevalent in most of the following games.Need for Speed:  Shift and it's sequel took a simulator approach to racing (moreso in the  sequel). These games primarily feature closed-circuit racing on real  and fictional tracks like the Nurburgring or Laguna Seca. In addition,  the drag and drift modes from the street-racing games are kept and  presented as professional sports (such as Formula Drift). There is a  strong focus on the FIA GT1 World Championship and the FIA GT3 European  Championship. The car lists include a combination of exotics, sports  cars, and tuners in addition to special race cars. With Shift 2:  Unleashed, EA has decided to split this off into a separate racing  series, though it is not known whether further sequels will be  produced.Most of the games in the franchise include police pursuits in  some form or other. In the first game, the player races against the  X-Man, the objective is to beat him without getting arrested. In some of  the games featuring police pursuit, the player can play as either the  felon or the cop; as a felon, the player must elude the police, or if  playing as the cop, must pursue and capture the felon.[2] Introduced in  Need for Speed: Underground were the concepts of drifting and dragging,  which are used in drift and drag racing, respectively. These new  mechanics are included in the tournament/career mode aside from the  regular street races. In drift races, the player must defeat other  racers by setting higher points than the other racers; these points are  earned by the length and timing of the drift made by the player's  vehicle In drag races, the player uses a car set in manual transmission.  The objective in this type of race is to follow an opposing car and  mimic its performance to gain a boost in the player's speed. Like an  ordinary street race, the player must finish first to win the race,  though if the player crashes into an obstacle, the race ends.The concept  of car tuning evolved with each new game. In the earlier games in the  series, it focused mainly on the mechanics of the car rather than the  looks of it. Every game has some form of car tuning that can be set by  toggling options on and off (i.e. ABS, or traction control), adjusting  options (i.e. front downforce, rear downforce, brake bias, gear ratios)  or upgrading parts (i.e. engine, gearbox). From Underground to the  current game, customization of vehicles is similar to the vehicles  depicted in the 2001 film The Fast and the Furious. The two categories  in which the player can choose to modify his cars are visual and  performance. Visual tuning of the player's car becomes an important  aspect in tournament/career mode after the release of Need for Speed:  Underground 2. The player's car appearance is rated using a scale from  zero to ten points; the more visual points it has, the more likely it is  to be featured in fictional automobile magazines. When a car attains a  high enough visual rating, the player is told that their vehicle is  eligible to be on the cover of a magazine; thereafter, the player must  drive to a specific location to take the photo of the vehicleScreenshoots : 
|  | 
| (Part 1,Part 2,Part 3) | 



