The game is a third-person shooter. Rogue's primary arsenal are his pistol and assault rifle, with the latter being upgradeable throughout the course of the game. The rifle may be outfitted with a silencer at any time, or deployed as a sentry turret. As the game progresses the player unlocks the ability to outfit the rifle with a sniper attachment, a shotgun attachment, a cluster mortar attachment, and an anti-aircraft rocket launcher. Other weapons include deployable land mines, incendiary grenades,scrambler grenades and gun posts scattered across the field.Rogue's survival is ensured through clever use of the battlefield, which is generally rife with cover. He is able to fire while stationary, on the run, crouching, diving, and around the corner of any form of cover. Rogue also has the ability to unleash suppressive fire, which consumes a small amount of ammo and fires blindly from cover to intimidate enemies and cause them to find cover of their own. Enemies are highly susceptible to headshots, which will generally down them in a single strike. Another feature of gunplay is the ability to shoot an enemy soldier's gas tank, which will cause them to run frantically and then explode, damaging any other enemies nearby.Rogue may search fallen enemy and ally bodies to recover Salvage, the game's main resource. Salvage is used to recover ammo for all of Rogue's weapons and grenades, med-kits, and arsenal upgrade. Scrap piles may also be found and looted for a considerable amount of Salvage; where a soldier's body may yield 100 units of Salvage, a scrap pile contains between 800 and 2500 units.The game features twelve levels
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