Friday, March 23, 2012
Free Download Games TONY JAA TOM-YUM-GOONG (mediafire)
Welcome to both 2006 and Issue 36 of The Game Creators Newsletter! I trust you all had a good festive period and have entered 2006 with all guns-blazing, raring to go?! This is an exciting year for The Game Creators. We're only a matter of weeks away from a deadline on a new project prototype that will shape the way the whole company progresses this year. We're hiring new staff, releasing new software and gearing up for a completely brand new web-site launch. Development on the core three products (DBPro, DGSDK and FPSC) continues, and we will see new versions and upgrades for all of them released this year. FPS Creator has now hit retail in the United States, which is giving it a far wider exposure than our web site ever could. This also means it is finding its way into stores such as CompUSA.This issues contains a couple of top articles including an exciting new Muay Thai martial arts game from Thailand, which is none other than the official game of the film Tom Yum Goong - read all about it, watch the videos and check out the screen shots. It's exciting to see DBPro being used for such projects and again confirms its ability to handle such games. The final few days of December 2005 also saw the final release of Helios Meheness - easily one of the best shooters of the year. Grab it, play it, adore it.What predictions do I have for 2006? Well, I expect to see DBPro hit version 6, but more importantly there will be significant changes to the Dark Game SDK. TGC as a company will continue to expand, with new staff coming onboard to help with the ever increasing workload. We will witness Windows Vista make its debut, and with it DirectX 10. Of course we'll adopt that technology, maybe with a new version of DBPro? Or maybe with a new product entirely. Who knows - we'll see how Vista pans out first, but it wouldn't surprise me if this time next year I'm announcing the first betas of a completely new Vista product based on the DB range. Nothing is definite yet, but it can be considered a forgone conclusion, i.e. will happen, it's just a matter of when. TGC has gone from strength to strength in 2005, our products continue to gain in popularity, and we are expanding into exciting new areas. This period of growth shows no signs of slowing down. We're a strong, fighting-fit and successful company, and we'll embrace 2006 with the same vigour and drive as every other year. What is more - you all appear to be doing the same. Last year saw some of the best DBPro games yet created. I expect this year to bring us more wonders.